Logo 3: turtling polygons

Calculate the turning angle to draw any regular polygon.

Resources

Large display (see weekly plan) with marker pens. Plastic or card shapes.
The class will record work on paper - sheet attached.

Revision / oral

Revise the properties of a square. Recap how turtle draws a square and equilateral triangle. Remind pupils of the REPEAT command.
Is a square a rectangle? Why?
What is the sum of the internal angles? What do two / three angles add up to?
Are these shapes squares? Why / why not?

Key vocabulary

Regular polygon, pentagon, hexagon, heptagon, octagon, nonagon, decagon, dodecagon

Main activity

How are we going to tell the turtle draw a hexagon? Start with the turtle facing up the screen. Draw the first side. The turtle now has to face which direction? What angle does it turn through?

When the hexagon is complete, check that the turtle is facing its original heading. What is the total of the turns it has made?

Groups work on available computers. Individuals work on paper grids, with a table to record their findings. First, they investigate a regular octagon. Can they see the connection between number of sides and the turtle turn?

If the turtle repeatedly moves forward the same distance then RT 30, what polygon will it draw? (dodecagon, 12 sides)

Support

Ask children to mark on the sheet, then measure, the angle which the turtle turns when it draws the square, triangle and hexagon. Plastic or card shapes will help children to touch and hold, as well as see the corners.

Challenge

Work out the instructions for a pentagon, nonagon, decagon.

Plenary

Look at the completed table:

 Name

 Number of sides

 Turn (degrees)

 Total turn

 equilateral triangle

 3

 120

 360

 square

 4

 90

 360

 hexagon

 6

 60

 360

 octagon

 8

 45

 360

What is the rule for telling the turtle to draw a regular polygon? How do we draw a pentagon? Test some of the children's suggestions.

Computer groups: how could we draw a circle (or a shape with so many sides it looks like a circle)?

Arrange times before the next lesson where all children can try their instructions on the computer.

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