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Logo 5: in a spin
Create procedures. Use them to make 'whirly' patterns. Resources, organisation Large display (see weekly plan) with marker pens. Group work following whole-class introduction. Revision / oral Recap the 'rules' for drawing regular polygons and stars.What do we mean by a regular shape? Quick-fire questions: Six-pointed star - right 150 degrees - left what? Enter this, to check it's correct. Key vocabulary Procedure, TO, END, EDIT Main activity Show on the display how to define a procedure. Stress the benefit of using a short name that you'll recognise! Refer to the How to... sheet on procedures, and have this available by the computers. Example: TO HEX Show that the computer now knows a new word: CS HEX FD 25 HEX and so on. Show the class how to edit a procedure, e.g. to make the hexagon bigger. EDIT "HEX For now, simply say that the 'label' stops the computer trying to draw another hexagon! Use the HEX command to draw a whirly pattern: REPEAT 12 [HEX RT 30] Why REPEAT 12? Why RT 30? Good revision of earlier work! Children plan a whirly pattern based on their favourite polygon. Try this on the computer and print. Record the Logo commands. Extension: do the same with your favourite star!
Support Give the children suggestions based on the simplest shapes and easily- remembered turns. Check they fully understand 360 degrees as a whole turn. Challenge Once children have made patterns, ask them to write procedures to draw a rectangle and a rhombus. It is a good idea to model on paper first. This is a good follow-up assessment activity. Can they break down the problem? Plenary Children report on their work. Using the large display, show their patterns and talk about how they were produced.
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