Resources Data projector linked to a computer, IWB whiteboard or screen, Roamer(s) Roamer Pen pack and large sheets of paper. Introduction/ revision Remind class how to program the Roamer. Ask class to suggest what instructions would be needed to make the Roamer draw a square. Once the correct instructions have been discovered write them on the board. Use the pen pack and paper to show class how Roamer will draw a square. Remind the class that Roamer will not respond until 'Go' is pressed. Explain repeat command and ask class to predict what repeat command would draw a square. Write these instructions on the board. Key Vocabulary Repeat, commands Main Activities
Plenary Discuss the shapes which pupils have drawn. What commands did they predict would draw these shapes on the screen? How did they have to change their predictions when they tried them out in Logo, and why? |
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