Writing stories: communicating information using text Creating pictures
Finding information Routes: controlling a floor turtle
Questions and answers    

Routes: controlling a floor turtle

In this unit pupils learn how to create, test, modify and store instructions to control the movements of a floor turtle. They learn to programme the floor turtle to move around an area by using single instructions, a sequence of instructions and repeated sequences. The unit will develop children's understanding of programmed devices used outside school. Pupils should be able to apply what they have learnt in this unit when: creating and using maps in geography; working with shape and space in mathematics; and using devices in design and technology.

2d Lite (ICT Lites are concise sheets showing the objectives, key skills and techniques to be taught, without the suggested teaching activities.)

Assessment: Pupil Self Review Statements

Teaching Activities l Resources

Teaching Activities

Textease Resources
www.learn-ict.org.uk

Pixie Resources on the Kent ICT site

Roamer Resources on the Kent ICT site

Listed below are sections of the taught activities suggested in the unit, with support materials to assist teachers. The materials refer to the Roamer floor robot.

Pre-program the floor robot to follow a path through a set of obstacles placed on the classroom floor. Demonstrate the floor robot following the route. Explain that it is following instructions; this could be demonstrated by moving an obstacle into its path. Explain to the path that they will learn how to program the floor robot to follow instructions.

Teacher Sheet

Discuss the basic instructions followed by the floor robot and show the children how to enter instructions one at a time. Place objects in front of, to the left and to the right of the floor robot. Objects should be placed so that children only have to give two or three instructions to the floor robot. Ask the children to predict the instructions which will make the floor robot move to each object. Ask the children to take turns to enter instructions and check their predictions.

Teacher Sheet

Demonstrate how to enter a sequence of instructions. Show the class some sequences which draw shapes, e.g. the letter 'P'. Organise the class into small groups. Show them a sequence of instructions and ask them to draw the path they think the floor robot will follow. Ask them to test their predictions by programming the floor robot.

Teacher Sheet

Pupil Help Sheet (Shape cards)

Discuss how devices are programmed to repeat instructions. Show the children how the repeat button can be used to make the floor robot repeat instructions. Give the children a set of repeat instructions to test with the floor robot.

Pupil Help Sheet (repeats)

Tell the children a short story about searching for hidden treasure, using a treasure map and written instructions, such as a pirate might leave. Explain to the class that they will be using the techniques they have learned in this unit to program the floor robot to go to parts of an imaginary island to find hidden treasure.

Roamer Island
whole island
Roamer Island
Whole Island

Teaching Resources

screenshot

Control the Ship from Northumberland LEA
A series of 'drag and drop' activities to help develop early mouse skills. The activities can be downloaded to use off-line.
ngfl.northumberland.gov.uk/ict/

 

Control an onscreen Robot
Children control a robot to complete two set tasks
www.mape.org.uk/startower/unit/

ICT Scheme of work from Greenwich
A complete set of resources linked to the QCA scheme of work with lesson plans, activities, downloadable resources and more.
lgfl.net/lgfl/leas/greenwich

Newham ICT Scheme of Work
Featuring active flip chart resources and tutorial videos. Importantly every unit contains a challenge lesson which gives the children an opportunity to develop their independent ICT capability. www.itass.newham.gov.uk/curriculum/sow.aspx

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