In this unit pupils learn how to create, test, modify and store instructions to control the movements of a floor turtle. They learn to programme the floor turtle to move around an area by using single instructions, a sequence of instructions and repeated sequences. The unit will develop children's understanding of programmed devices used outside school. Pupils should be able to apply what they have learnt in this unit when: creating and using maps in geography; working with shape and space in mathematics; and using devices in design and technology.
Assessment: Pupil Self Review Statements Teaching Activities l Resources Textease Resources
Listed below are sections of the taught activities suggested in the unit, with support materials to assist teachers. The materials refer to the Roamer floor robot. Pre-program the floor robot to follow a path through a set of obstacles placed on the classroom floor. Demonstrate the floor robot following the route. Explain that it is following instructions; this could be demonstrated by moving an obstacle into its path. Explain to the path that they will learn how to program the floor robot to follow instructions. Discuss the basic instructions followed by the floor robot and show the children how to enter instructions one at a time. Place objects in front of, to the left and to the right of the floor robot. Objects should be placed so that children only have to give two or three instructions to the floor robot. Ask the children to predict the instructions which will make the floor robot move to each object. Ask the children to take turns to enter instructions and check their predictions. Demonstrate how to enter a sequence of instructions. Show the class some sequences which draw shapes, e.g. the letter 'P'. Organise the class into small groups. Show them a sequence of instructions and ask them to draw the path they think the floor robot will follow. Ask them to test their predictions by programming the floor robot.
Discuss how devices are programmed to repeat instructions. Show the children how the repeat button can be used to make the floor robot repeat instructions. Give the children a set of repeat instructions to test with the floor robot.
Tell the children a short story about searching for hidden treasure, using a treasure map and written instructions, such as a pirate might leave. Explain to the class that they will be using the techniques they have learned in this unit to program the floor robot to go to parts of an imaginary island to find hidden treasure.
Control the Ship from Northumberland LEA
Control an onscreen Robot ICT Scheme of work from Greenwich Newham ICT Scheme of Work |
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