A Pixie game to teach shape and space
Helen Bligh, Riverhead Infant School, Sevenoaks


Numeracy: 'Use everyday language to describe position and direction and talk about things that turn'

(NNS Yr 1 term 2)

QCA ICT Unit 2D Routes: controlling a floor turtle. In this unit children learn how to create, test, modify and store instructions to control the movements of a floor turtle. They learn to programme the floor turtle to move around an area by using single instructions, a sequence of instructions and repeated sequences.

The Game

Create or purchase a Pixie Playmat grid and laminated for durability.
(instructions for making your own playground)

Make two sets of identical picture cards depicting places with which the children would be familiar eg. a school, a church, a pond. Our pictures were taken from the Clicker 4 graphics library.

Place a selection of picture cards from one set at various points on the playground.

The children take turns to pick an unseen card from the second set. They direct the Pixie by entering a series of instructions to reach the matching picture.

The other cards placed on the grid provide 'obstacles' which have to be negotiated. Increasing the number of cards used will instantly make the task more difficult providing differentiation. In addition children can be challenged to plan their route either orally in stages, or record it in its entirety, rather than giving step by step instructions. They could be challenged to find the quickest or longest route or they could have to go via another landmark to 'pick up a friend' on route. The possibilities are endless and the potential for mathematical discussion great!

Back to Pixie Resources Index

More Pixie games on the Swallow.co.uk website

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