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Programmable toys can help young children develop spatial awareness and introduces the concept that control can be accomplished through the input of a sequence of instructions. More complex situations can be investigated through the use of interfaces, which allow the computer to control external devices such as lights, motors and switches. Examples of computer control activities in Science topics include: Traffic lights and alarms - Electricity A model reacting to heat (temperature sensors) - Keeping Warm Bird feeder programmed to release nuts when the bird lands on the table - Living things A buggy to climb a ramp of different surfaces - Forces A model which reacts to light and dark - Light and Shadows
The requirements of the Key Stage 2 ICT Curriculum are fully covered by Roamer Control. The Roamer Control box allows students to bring their creations alive with full control over robotic like actions. Find out more by visiting our Roamer area for case studies and information.
Combining lego with computer-controlled motors and sensors, Robolab allows students to build devices that accomplish a wide-range of problem solving activities. Children are able to construct a robot to perform specific duties and then write a program for the robot using the ROBOLAB software. After downloading the program from the computer to the RCX, LEGO programmable brick, students observe if their solution was successful. They then have the opportunity to modify or optimise their solution. Please visit our Robolab area for case studies and information, including a teacher's evaluation of the Amusement Park kit.
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Robolab
LEGO makes four types of input sensors: light, angle, touch, and temperature. Output controls include motors, sound generators, and lights. 


